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Adaptive Command Prototype
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Devlog
Version 19
June 16, 2026
by
Bone155
New : UI Lobby Setup: Select game mode, then host/join a lobby to play online or go straight into single player Public Lobbies (currently N/A) When a player creates a lobby when the Public toggle is e...
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Version 18
June 16, 2026
by
Bone155
Update/Fixes : UI Fixed : When the area that the Datapads are displayed in no longer interferes with the ability to select units and buildings when no tab is selected. Datapads Only unit Datapads for...
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Version 17
June 03, 2026
by
Bone155
New : At the start of the match you must select a faction (only the Human faction for now) This affects your starting resources Select a position in the given presented area to place the command unit...
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Single Player Modes
May 26, 2026
by
Bone155
New : UI The mini map and top left UI have toggles to make slide on and off-screen, just like the resource UI Single Player Modes (still WIP ) Exploration Mode Just you in a generated map to explore A...
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New UI and Map Generator
May 05, 2026
by
Bone155
UI New HUD style and setup Timer 30 seconds at the beginning 15 sec is added after each completed turn Has a max of 2 minutes Notifications ( WIP-Work in progress ) Only have limited types of messages...
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Highlighted Tiles and Terrain Effects
April 21, 2026
by
Bone155
New : Map Highlighted Hex tiles (still a WIP ) If a unit is about to move, the hex tiles will be outlined in green to show the movement path to the destination If a combat unit is about to attack and...
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Prototype Demo 4
April 10, 2026
by
Bone155
Everything since last Demo (Feb. 14th): New: Gameplay Features + Mechanics Status Effect System Applies effects on units At the moment, only two units apply effects burn effect - applies damage each t...
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