Version 2.0-2.4 - RTS


Real-time gameplay

- No more turns. The game now runs live, so both players act at the same time and never wait on each other.

- Orders resolve on their own timers instead of at a shared “end of turn.”

- The old “Next Turn” button is gone in real-time mode.

Unit actions have cooldowns

- Every action now has its own cooldown, so a unit can move, then attack or use an ability again once that action is ready.

- You can issue orders for different units as soon as each one is ready, instead of managing everything in one turn.

- The UI shows per-unit cooldown indicators and greys out actions a unit can’t currently use.

Factories & production

- Factories run on their own production timers. You can queue units and cancel them by right-clicking in the factory panel.

- Factory output and node capture now have a unified timer indicator.

Mines & Supply Lines

- Mines produce low per second, and the resource crates move at the same rate

- The resource is added when a resource crate reaches the base

- Once the resource node is depleted and resource crates reach the base, the mine 

Capture nodes & map objectives

- A new capture node mechanic gives the map a central objective, with a visible capture progress timer.

Power Station & engineers

- Power stations - Not in current version; it’s a work in progress

- Immediately after construction, they start powering buildings and units to enhance productivity and meet requirements

- Displays power range when selected

- Engineer datapads now display their construct/deconstruct state.

New UI, visuals, and controls

- New top-center HUD, better unit selection/tab cycling, minimap fixes, and tighter camera controls.

- 3D Human scout unit model is in with faction-colored material swaps so each player’s units are visually distinct.

- A Player Log button was added to Game Settings.

Maps & custom games

- New map generation assets and terrain configs.

- A custom map editor is in its first full playable state, and custom maps can be used in matchmaking.

Stability polish

- Supply-line crashes, factory-queue deadlocks, and unit-selection crashes were fixed.

Files

Adaptive-Command-Prototype-2.4-Mac.zip 92 MB
5 days ago
Adaptive-Command-Prototype-2.4-Win.zip 83 MB
5 days ago

Get Adaptive Command Prototype

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