Version 21
Adaptive Command Prototype » Devlog
Overview
Supply lines are getting faction colors so you can tell who owns what, and a pile of multiplayer bugs have been fixed: most notably Player 2 now correctly receives passive income, supply lines properly destroy for both players, and the game no longer crashes when scouts die or buildings are destroyed during turn transitions.
New Features
Supply Line Faction Colors
- Supply lines will be colored by faction so you can see which lines belong to which player
Terrain Generation Improvements
- Mountains are now rarer
- Geothermal vents (Electricity resource) can appear on grass tiles
- Player start positions are slightly farther apart
- Metal and Coal Resources icons tweaked to be easier to see from afar
Visual / UI Tweaks
- Building and unit icons in the construction panel now show faction-specific visuals
- Unit list displays armor type next to the unit name
- Unit/building info panel moved to top-left corner
- Faction Base can be set to allow unlimited construction
Bug Fixes
Multiplayer
- Player 2 now correctly receives passive resource income (was broken - income only went to host)
- Supply lines now properly destroyed for Player 2 when their Resource Facility is destroyed
- Fixed visual glitch where client saw broken supply line rendering
- Fixed client getting double UI panel when leaving or being kicked from a game
- Fixed desync issues with resources, construction, harvesting, supply lines, and factory deployment between host and client
- Notifications now only appear for the correct player
Supply Lines
- Fixed crash when Resource Facility is destroyed (null guard in segment chain)
- Fixed factory production stalling after building destruction (ownership guard added)
- Faction Base now correctly mines when placed on a resource node
Datapads
- Fixed tab filtering: Utility and Combat tabs now properly show the right units (was showing everything or nothing)
- Fixed building datapads not being removed when building is destroyed
- Fixed Structure datapads not appearing when switching to Structures tab
- Datapads now appear immediately when a unit or building spawns, instead of only after opening a tab
- Fixed crash when accessing a datapad during turn transition (destroyed button guard)
Units
- Fixed crash when Scout unit is destroyed (was modifying drone list during iteration)
- Fixed crash when destroyed Scout still received turn events
- Fixed Item Details panel showing enemy unit info during combat targeting
- Removed unused Electric Unit from the game
Building Placement
- Fixed Command Unit unable to deploy Faction Base (placement coroutine was being killed prematurely)
- Fixed Faction Base unable to place buildings (build option flag was never set when selecting from panel)
Lobby
- Fixed leave lobby functionality
- Added default lobby name
- Lobby settings panel added
- Lobby list blocker added (prevents actions when not ready)
Files
Adaptive-Command-Prototype-21-Win.zip 82 MB
65 days ago
Adaptive-Command-Prototype-21-Mac.zip 91 MB
65 days ago
Get Adaptive Command Prototype
Adaptive Command Prototype
Adaptive Command Prototype
| Status | Prototype |
| Authors | Light with Blocks, Pixagonal Games, Bone155 |
| Genre | Strategy |
More posts
- Version 2.0-2.4 - RTS16 days ago
- Version 2074 days ago
- Version 1977 days ago
- Version 1877 days ago
- Version 1790 days ago
- Single Player Modes98 days ago
- New UI and Map GeneratorMay 05, 2026
- Highlighted Tiles and Terrain EffectsApr 21, 2026
- Prototype Demo 4Apr 10, 2026
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