Version 19


New:

  • UI
    • Lobby Setup:
      • Select game mode, then host/join a lobby to play online or go straight into single player
      • Public Lobbies (currently N/A)
        • When a player creates a lobby when the Public toggle is enabled, another player can click the Join Game button and either type/paste code to join a public lobby or click the Join Lobby button in the listed public lobby in the list.
    • Tab Filters
      • Buttons will appear above a selected/active tab, and clicking on the buttons will only display units of that type
        • It’s buggy at the moment, but when you get stuck, such as not datapads appearing, de-select the active tab and re-select the tab, or switch to a tab then re-select the tab

Update/Fixes:

  • UI
    • Experiencing a Bug with Exploration Mode
    • Datapads updated
      • Only unit datapads for now; the datapads should reflect whether the linked unit can still do an action(s) or not.
    • Info panel that opens via clicking a datapad also appears when double-clicking a unit/building in the game
  • Map
    • Improved map generation, better chance of each resource definitely being spawned on any generated map
      • Latest test indicates Electricity is a bit harder to locate and obtain
  • Buildings
    • Resource Facility
      • New visuals updated
      • Pathfinding improved (still working on improving it more)
  • Units
    • Combat units with select attack pattern weapons, Human Harrier and Javelin, can now attack at long range and can’t attack in close range
    • Drones:
      • Fixed: Drones can’t be destroyed

Files

Adaptive-Command-Prototype-19-Win.zip 80 MB
2 days ago

Get Adaptive Command Prototype

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