Version 18
Adaptive Command Prototype » Devlog
Update/Fixes:
- UI
- Fixed: When the area that the Datapads are displayed in no longer interferes with the ability to select units and buildings when no tab is selected.
- Datapads
- Only unit Datapads for now; once a unit can’t do actions in a turn anymore, the datapad will not be greyed out and unselectable
- Map
- Bugs:
- Still working on balancing the map generation rules, so there may be some soft-locking and resource nodes are not fully organized.
- Bugs:
- Buildings
- Resource Facility
- New visuals
- Instant Supply Line Collection (still a WIP)
- The resource collection is instant instead of when the resource visual(old: colored dots, current/new: crates) reaches the base and moves tile to tile every turn
- The crate moving tile to tile is just for show; the resource collection is instant
- The resource collection is instant instead of when the resource visual(old: colored dots, current/new: crates) reaches the base and moves tile to tile every turn
- New visuals
- Resource Facility
- Units
- All units should move and do the second action or do the second action and not move
- Scouts:
- Each Scout can deploy up to 3 drones (WIP)
- Once a Scout is destroyed, the Drones it deployed will self-destruct
- Bugs:
- Drones don’t seem to be destroyed
- Bugs:
- Drones:
- Unit moved within detection range message is sent
- Bugs:
- Problem with Player 2 drones being the same color as units
Files
Adaptive-Command-Prototype-18-Win.zip 80 MB
9 days ago
Adaptive-Command-Prototype-18-Mac.zip 89 MB
9 days ago
Get Adaptive Command Prototype
Adaptive Command Prototype
Adaptive Command Prototype
| Status | Prototype |
| Authors | Light with Blocks, Pixagonal Games, Bone155 |
| Genre | Strategy |
More posts
- Version 192 days ago
- Version 1715 days ago
- Single Player Modes23 days ago
- New UI and Map Generator44 days ago
- Highlighted Tiles and Terrain Effects58 days ago
- Prototype Demo 469 days ago
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