Prototype Demo 4
Adaptive Command Prototype » Devlog
Everything since last Demo (Feb. 14th):
New:
- Gameplay Features + Mechanics
- Status Effect System
- Applies effects on units
- At the moment, only two units apply effects
- burn effect - applies damage each turn
- frozen effect - target can’t do any action for a turn
- At the moment, only two units apply effects
- Applies effects on units
- Supply Line
- A series of connected buildings that transports the mined resource from the resource facility to the owner’s faction base
- Bugs:
- The supply line positioning is off, but it still functions, and it goes through buildings, and units can move through them
- Should be Fixed - a resource facility will be spawned, but it won't transport resources
- The supply line positioning is off, but it still functions, and it goes through buildings, and units can move through them
- Bugs:
- A series of connected buildings that transports the mined resource from the resource facility to the owner’s faction base
- Status Effect System
- UI
- Mini Map
- Clicking on a spot on the mini map teleports the camera to the position
- Options button
- Tooltip displaying info on the unit/building that was clicked
- A section of the bottom part of HUD displays the active effects on the currently selected unit
- Mini Map
- Units
- Scout unit
- Deploys drones
- Drones alert the owner of enemy units near it
- This is a WIP (work in progress)
- Drones alert the owner of enemy units near it
- Deploys drones
- New Combat Units (Human faction only)
- The visuals are is WIP
- Scout unit
- Buildings
- Resource Facility
- Generates a supply line and transports the mined resources
- Resource Facility
- Sound is played when it’s your turn
Update:
- Camera + Controls
- The middle mouse button also pans the camera
- Map
- Resized Hex tiles
- Fog of war is actual fog on top of tiles
- Resources are more spread out
- Doesn’t go beyond the map boundaries
- Units and Buildings fit better on the tiles
- Them fitting more perfectly is still WIP
- UI
- Updated HUD UI
- Lobby UI improved
- Choose to create a session or join before continuing
- Scrolling on a UI panel no longer makes the camera zoom
- Timer plays a sound as it reaches 0, and when the current player’s turn has ended
- Units
- Both Players are the same faction
- Only start with the Command Unit
- Harvesters no longer stop collecting resources
- Updated Damage Calculations
- Ammo types deal more/less damage depending on the target’s armor
- Buildings
- Factories play a VFX when creating a unit
- Bug- you cannot see the VFX on an factory owned by enemy player
- Factories play a VFX when creating a unit
Files
Adaptive-Command-Prototype-12-Win.zip 100 MB
1 day ago
Adaptive-Command-Prototype-12-Mac.zip 111 MB
1 day ago
Get Adaptive Command Prototype
Adaptive Command Prototype
Adaptive Command Prototype
| Status | Prototype |
| Authors | Light with Blocks, Pixagonal Games, Bone155 |
| Genre | Strategy |
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