Version 17
Adaptive Command Prototype » Devlog
New:
- At the start of the match
- you must select a faction (only the Human faction for now)
- This affects your starting resources
- Select a position in the given presented area to place the command unit
- you must select a faction (only the Human faction for now)
- Passive Resource Income
- After both players complete a turn, they receive an income of resources
- Resource types and amounts are dependent on the selected faction
- The passive resource income depends on the selected faction and if the base has been deployed.
- The base generates the normal income, but the Command Unit generates 3 times the base income
- After both players complete a turn, they receive an income of resources
Update/Fixes:
- Map
- All resources are available again
- New Snow terrain tile textures
- Bugs:
- Still working on balancing the map generation rules, so there may be some soft-locking and resource tiles are very random
- DataPads
- Single-click no longer selects the item
- The item itself must be clicked on
- Icon for essential key stats of units
- Utility Units - Movement and LOS
- Combat - Same as Utility but also with Range(Weapon range) and Damage
- Single-click no longer selects the item
UI bug: the area that the Datapads are displayed in interferes with the ability to select units and buildings.
Files
Adaptive-Command-Prototype-17-Win.zip 79 MB
15 days ago
Get Adaptive Command Prototype
Adaptive Command Prototype
Adaptive Command Prototype
| Status | Prototype |
| Authors | Light with Blocks, Pixagonal Games, Bone155 |
| Genre | Strategy |
More posts
- Version 192 days ago
- Version 182 days ago
- Single Player Modes23 days ago
- New UI and Map Generator44 days ago
- Highlighted Tiles and Terrain Effects58 days ago
- Prototype Demo 469 days ago
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